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弾道計算機

Work out damage, shots to kill and time to kill for any of the 38 weapons in WARDOGS, against any armour, at any of 12 hit locations and any range out to 2,000 m.

Configuration

Helmet

Body armour

Ammunition

Hit location

HeadNeckUpper torsoMid torsoLower torsoPelvisUpper armForearmHandThighCalfFoot

Lower torsoレベル2アーマー

Weapons

5 of 8 selected
Infantryアサルトライフル
InfantrySMG
Reconスナイパーライフル
ReconDMR
Reconピストル
Recon弓
SupportLMG
Supportショットガン
Supportランチャー

Damage breakdown

Calibrelocationammoweaponvs armourarmourrange
SV987.62x54mm標準(FMJ)44.0× 1.84× 1.00× 1.00× 1.00× 0.60× 1.0048.546 RPM13 (76%)32.61 s
SV987.62x54mm対人ダメージ(HP)44.0× 1.84× 0.54× 1.00× 1.00× 0.40× 1.0017.546 RPM18 (66%)66.52 s
SV987.62x54mm徹甲弾(AP)44.0× 1.84× 0.80× 1.00× 1.00× 0.80× 1.0051.746 RPM10 (79%)21.30 s
AMR 50.50Cal標準(FMJ)90.0× 1.84× 0.86× 1.00× 1.00× 0.60× 1.0085.641.5 RPM7 (67%)21.45 s
MK22.308 Win標準(FMJ)45.0× 1.84× 1.00× 1.00× 1.00× 0.60× 1.0049.646 RPM13 (75%)32.61 s
MK22.308 Win対人ダメージ(HP)45.0× 1.84× 0.54× 1.00× 1.00× 0.40× 1.0017.946 RPM18 (66%)66.52 s
MK22.308 Win徹甲弾(AP)45.0× 1.84× 0.80× 1.00× 1.00× 0.80× 1.0052.946 RPM10 (79%)21.30 s
Mosin Nagant7.62x54mm標準(FMJ)44.0× 1.84× 1.00× 1.00× 1.00× 0.60× 1.0048.546 RPM13 (76%)32.61 s
Mosin Nagant7.62x54mm対人ダメージ(HP)44.0× 1.84× 0.54× 1.00× 1.00× 0.40× 1.0017.546 RPM18 (66%)66.52 s
Mosin Nagant7.62x54mm徹甲弾(AP)44.0× 1.84× 0.80× 1.00× 1.00× 0.80× 1.0051.746 RPM10 (79%)21.30 s
スカウトライフルTD5.56x45mm標準(FMJ)28.0× 1.84× 1.00× 1.00× 1.00× 0.60× 1.0030.946 RPM20 (80%)43.91 s
スカウトライフルTD5.56x45mm対人ダメージ(HP)28.0× 1.84× 0.54× 1.00× 1.00× 0.40× 1.0011.146 RPM29 (64%)1011.74 s
スカウトライフルTD5.56x45mm徹甲弾(AP)28.0× 1.84× 0.80× 1.00× 1.00× 0.76× 1.0031.346 RPM16 (74%)43.91 s
Time to kill (seconds)Range window0 – 2000 m
  • 標準(FMJ)
  • 対人ダメージ(HP)
  • 徹甲弾(AP)

How these figures are calculated

Damage per shot starts from the round's base damage and is adjusted by the hit location you choose - 12 of them, from head to foot - and by the ammunition type: standard (FMJ), hollow point or armour piercing.

Armour is applied as mitigation: the plate's damage reduction is weighed against the round's penetration effectiveness, so an armour-piercing round loses less of its damage to the same vest than a hollow point does.

Range is read from each weapon's own authored damage-falloff curve, and a weapon is modelled only as far out as that curve reaches.

Shots to kill divides the modelled 100 infantry health by the damage one shot does and rounds up. Time to kill multiplies the interval between shots by the shots after the first, and is stated only for weapons whose rate of fire is in the imported data.