.45 Colt Flesh Damage (HP)
Ammunition - .45 Colt
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Judge Ammo
Round
- Calibre
- .45 Colt
- Type
- HP
- Stack
- 30
- Inventory cells
- 1
Projectile
- Base damage
- 45
- Typical speed
- 292 m/s
- Drag model
- G1 (Flat Bottom)
- Projectile mass
- 0.01
- Projectile calibre
- 1.14
- Suppression
- 0.22
- Impact force
- 9,000
- Penetration
- 1.5×
Damage by weapon type
Round damage: 45
| Archetype | Upper torso | Head |
|---|---|---|
| Artillery | 43.81 | 105.75 |
| Assault Rifle | 43.81 | 105.75 |
| Cannon | 29.7 | 45 |
| Combat Bow | 102.47 | 103.5 |
| DMR | 52.97 | 110.25 |
| Heavy | 43.81 | 105.75 |
| Helicopter Cannon | 89.1 | 144 |
| Helicopter Rocket | 49.5 | 67.5 |
| Launcher | 49.5 | 67.5 |
| LMG | 43.81 | 105.75 |
| Machine Gun | 49.5 | 105.75 |
| Minigun | 28.22 | 56.25 |
| MWSY 001 | 59.4 | 99 |
| Pistol | 51.98 | 94.5 |
| Shotgun | 44.55 | 67.5 |
| SMG | 51.98 | 94.5 |
| Sniper Rifle | 118.8 | 192 |
| STN 06 | 59.4 | 99 |
Estimated at full velocity, before armour, ammo type and range are applied. Damage belongs to the round; the weapon supplies the hit-location profile.
Damage rules
Adjustments the damage system applies when this round hits a given target.
| Target | Table | Adjustment |
|---|---|---|
| Any target | Infantry | 0% |
| Any target | Infantry | +100% |
| Helmet | Infantry | -70% |
| Armor | Infantry | -55% |
| Armor | Infantry | -40% |
| Helmet | Infantry | -40% |
| Any target | Armour | -30% |
| Any target | Armour | -30% |
| Any target | Vehicles | -40% |
| Any target | Vehicles | +40% |
Used by
Weapons that chamber this round.
Judge$250
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