12g
Ammunition - 12g
- Standard ammunition
- Deals even damage to all target types
Pellets with a soft lead core that provide even damage across all target types.
Round
- Calibre
- 12g
- Type
- FMJ
- Tracer
- Yes
- Stack
- 24
- Inventory cells
- 2
Projectile
- Base damage
- 25
- Pellets
- 8
- Typical speed
- 292 m/s
- Drag model
- GA (Pellet)
- Projectile mass
- 0.004
- Projectile calibre
- 0.83
- Drag coefficient
- 1.3
- Suppression
- 0.2
- Impact force
- 9,000
- Penetration
- 1×
Damage by weapon type
Round damage: 25
| Archetype | Upper torso | Head |
|---|---|---|
| Artillery | 24.34 | 58.75 |
| Assault Rifle | 24.34 | 58.75 |
| Cannon | 16.5 | 25 |
| Combat Bow | 56.93 | 57.5 |
| DMR | 29.43 | 61.25 |
| Heavy | 24.34 | 58.75 |
| Helicopter Cannon | 49.5 | 80 |
| Helicopter Rocket | 27.5 | 37.5 |
| Launcher | 27.5 | 37.5 |
| LMG | 24.34 | 58.75 |
| Machine Gun | 27.5 | 58.75 |
| Minigun | 15.68 | 31.25 |
| MWSY 001 | 33 | 55 |
| Pistol | 28.88 | 52.5 |
| Shotgun | 24.75 | 37.5 |
| SMG | 28.88 | 52.5 |
| Sniper Rifle | 66 | 106.67 |
| STN 06 | 33 | 55 |
Estimated at full velocity, before armour, ammo type and range are applied. Damage belongs to the round; the weapon supplies the hit-location profile.
Damage rules
Adjustments the damage system applies when this round hits a given target.
| Target | Table | Adjustment |
|---|---|---|
| Any target | Infantry | 0% |
| Helmet | Infantry | -30% |
| Armor | Infantry | -40% |
| Super Heavy | Infantry | -40% |
| Any target | Armour | -80% |
| Any target | Armour | -80% |
| Any target | Infantry | 0% |
Used by
Weapons that chamber this round.
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