İçeriğe geç

Sezon 02 başladı. Seviyeler, nakit ve kilidi açılanlar sıfırlandı. İstatistiklerin geçişten sonra güncellenmiyorsa WARDOGS hesabını yeniden bağla.

Balistik hesaplayıcı

Work out damage, shots to kill and time to kill for any of the 38 weapons in WARDOGS, against any armour, at any of 12 hit locations and any range out to 2.000 m.

Configuration

Helmet

Body armour

Ammunition

12 g

Hit location

HeadNeckUpper torsoMid torsoLower torsoPelvisUpper armForearmHandThighCalfFoot

Upper torso1. Seviye Zırh

Weapons

1 of 8 selected
InfantryTaarruz Tüfeği
InfantrySMG
ReconKeskin Nişancı Tüfeği
ReconDMR
ReconTabanca
ReconYay
SupportLMG
SupportPompalı Tüfek
SupportFırlatıcı

Damage breakdown

Calibrelocationammoweaponvs armourarmourrange
MP4312 g12 g 7 mm Saçma25.0 × 8× 0.99× 0.60× 1.00× 1.00× 0.70× 1.0083.2900 RPM13 (84%)20.07 s
Time to kill (seconds)Range window0 – 1200 m

How these figures are calculated

Damage per shot starts from the round's base damage and is adjusted by the hit location you choose - 12 of them, from head to foot - and by the ammunition type: standard (FMJ), hollow point or armour piercing.

Armour is applied as mitigation: the plate's damage reduction is weighed against the round's penetration effectiveness, so an armour-piercing round loses less of its damage to the same vest than a hollow point does.

Range is read from each weapon's own authored damage-falloff curve, and a weapon is modelled only as far out as that curve reaches.

Shots to kill divides the modelled 100 infantry health by the damage one shot does and rounds up. Time to kill multiplies the interval between shots by the shots after the first, and is stated only for weapons whose rate of fire is in the imported data.